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Why Leveling Up Feels So Good — And Breaks The Game

When I was a kid there was few things I loved more than leveling up in a game. That hasn’t changed as an adult. I love the feeling of getting more powerful stats, unlocking new abilities, and have my character […]


Managing All That Sweet Sweet Data

This is going to be a very technical post so you’ve been warned 🙂 Perhaps the task I spent the longest time on so far was figuring out exactly how to store and manage all the data for all the […]


Rarity and Redundancy

The core idea behind Grrbls was creating the most interesting and everlasting loot system I could. This in no small part was inspired from the likes of the Diablo series, and the Borderland series. I love the feeling finding an […]


Armor And Barrier Are Not As Fun As I Was Expecting…

One of my earliest wants in the game was a rich hit system with differing types of defense and attack. Towards that end, I had added 2 stats: armor and barrier. Armor would absorb physical damage only, and barrier would […]


The Various Types Of Types Of Types

If you were to look at my code base, one of the most common words you would see is “Type”. Everything is a type, and many things are many combinations of types. For example, a monster is a type, and […]


Damage Types: Are They Worth It? And If So, How Many?

Fire Damage. Acid Damage. Magic Damage. Physical Damage. The list goes on and on. As a player, and at first glance, I was always excited about the idea of being able to make a build that feature maxing out a […]


Why Targeting Is Not So Simple!

I’m sure you’ve played games like Final Fantasy 6 where the enemies are on one side and your party is on the other. When it’s a units turn, he picks an ability and then picks a target (friend or foe). […]


Grrbls Battle System Introduction

The main reason this game has been taking foreverrrrr is because my whole focus has been on a battle system that is (hopefully) infinitely deep without being overly complicated to get your head around. I want the emergent gameplay to […]


After 4 Years, I Can Finally Start Sharing My Game With You. Introducing…The Hardcore Tactical RPG….Grrbls

Hello, hello, hellllooooo! Welcome to the official Grrbls blog! I’ve been developing a hardcore tactical RPG that let’s you find loot and grind forever with a very rich combat and class system that rewards finding good loot and building good […]