Category: Development

Oct
02

Alpha Testing, Polish, Game Balancing and More!

Howdy! We are on discord, come join us: https://discord.gg/ArZ9Mam Things are constantly influx but the direction is always forward. The game has seen a lot of progress from a design perspective, an engine perspective, and an art perspective. Let’s tackle these! […]

Jul
12

Development Update: Massive News

Howdy! It’s been quite some time from my last update but rest assured I’ve been working hard to make Grrbls…and its now at a point where I can update you with what I consider pretty “feature locked” game play updates. […]

Mar
17

Development Update: It’s All About The Mechanics

This past while has seen some ups and downs and it’s been all focused around the core game play loop. The stats we choose to include, and exclude, have large long term ramifications on the game play, how well synergy […]

Jan
07

Development Update: New Monster Type, Trap Rooms, and Updated Grrbl Editor

Happy 2019! We are overdue for an update so let’s get to it. First on the list is the updated Grrbl editor. I’ve got the updated stat cards and configuration setup so you can see it in all its new […]

Nov
18

Development Update: Actions, Perks, And Stats — Oh My!

It’s been a very busy month since last I posted but this has been one of the most productive sprints yet. The game is approaching a very playable alpha. I think in the next little while I will be able […]

Oct
13

Development Update: Gear GEAR GEARRRRRRRRRRR!!!

I really wanted to do a lot more frequent updates and I will try to do that going forward. But my day job required me to start commuting 5 hours a day (starting in August) and so I’ve focused my […]

Sep
23

New Grrbls Updates Coming Soon

I’ve been a bit silent this past month, but rest assured for a very good cause. Many systems of the game which had been working in isolation (like the equip screen, quest screen, dungeon screen) have been put together, and […]

Jun
30

An Update On The Various Rarities And Editions

The loot system in Grrbls is constantly under flux. And for good reason, it’s at the heart of the entire experience. I want the player to always have that rush of excitement of finding better loot but it also has […]

Jun
18

After 4 Years, I Can Finally Start Sharing My Game With You. Introducing…The Hardcore Tactical RPG….Grrbls

Hello, hello, hellllooooo! Welcome to the official Grrbls blog! I’ve been developing a hardcore tactical RPG that let’s you find loot and grind forever with a very rich combat and class system that rewards finding good loot and building good […]