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October 2, 2019
By Anthony
Development

Alpha Testing, Polish, Game Balancing and More!

Howdy! We are on discord, come join us: https://discord.gg/ArZ9Mam Things are constantly influx but the direction is always forward. The game has seen a lot of progress from a design perspective, an engine perspective, and an art perspective. Let's tackle these! Design wise the

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game dev, Grrbls, update
July 12, 2019
By Anthony
Development

Development Update: Massive News

Howdy! It's been quite some time from my last update but rest assured I've been working hard to make Grrbls

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Game Architecture, Game Development, Grrbls, RPG Battle Mechanics
March 17, 2019
By Anthony
Development

Development Update: It’s All About The Mechanics

This past while has seen some ups and downs and it's been all focused around the core game play loop. The stats we choose to include, and exclude, have large long term ramifications on the game play, how well synergy

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Grrbls
January 7, 2019
By Anthony
Development

Development Update: New Monster Type, Trap Rooms, and Updated Grrbl Editor

Happy 2019! We are overdue for an update so let's get to it. First on the list is the updated Grrbl editor. I've got the updated stat cards and configuration setup so you can see it in all its new glory

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Character Creation, Game Architecture, Game Coding, Game Development, Grrbls, Models
November 18, 2018
By Anthony
Development

Development Update: Actions, Perks, And Stats — Oh My!

It's been a very busy month since last I posted but this has been one of the most productive sprints yet. The game is approaching a very playable alpha. I think in the next little while I will be able

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equipment, Game Development, Game Introduction, gear, Grrbls, Layers, RPG Battle Mechanics, unit editor, Unit Stats
September 23, 2018
By Anthony
Development

New Grrbls Updates Coming Soon

I've been a bit silent this past month, but rest assured for a very good cause. Many systems of the game which had been working in isolation (like the equip screen, quest screen, dungeon screen) have been put together, and

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Grrbls
August 16, 2018
By Anthony
Coding

Not All Plugins Save Time

So this past week as been a lot of non sexy work. I've been working on the save system, which is one of the more complicated aspects thus far (which I really didn't expect). I've written custom serialization (save) systems

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Game Coding, Grrbls, loading, plugins, saving, Scriptable Objects, serialization
July 10, 2018
By Anthony
Game Design

What Makes Loot Drops So Fun And Exciting?

It might seem like a simple answer at first glance. You might assume it's like a slot machine and it's exciting when luck turns to your favour. But I think there's a lot more to exactly what makes loot drop

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Borderlands 2, Diablo 3, Grim Dawn, Grrbls, Loot, Loot Drops, Path of Exile, Rarity, srpg, trpg
June 18, 2018
By Anthony
Development

After 4 Years, I Can Finally Start Sharing My Game With You. Introducing…The Hardcore Tactical RPG….Grrbls

Hello, hello, hellllooooo! Welcome to the official Grrbls blog! I've been developing a hardcore tactical RPG that let's you find loot and grind forever with a very rich combat and class system that rewards finding good loot and building good parties.

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Game Introduction, Grrbls, New Game, New RPG, New Tactical RPG
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