Tag: RPG Data

Jul
25

An Essay On RPG Battle Mechanics Redundancy: Intensity vs Expression

When I first came up with the idea for my hardcore tactical RPG loot game over 8 years ago, my goal was to take every cool core feature from every RPG I loved and cram it into a super awesome […]

Jul
01

Determinism Vs Randomness

Randomness is an interesting thing in games but as a designer I personally dislike it. Perhaps it’s my competitive nature too but I dislike like random chance determining the outcome. I don’t mind unknown elements coming in to play randomly, […]

Jun
25

Managing All That Sweet Sweet Data

This is going to be a very technical post so you’ve been warned 🙂 Perhaps the task I spent the longest time on so far was figuring out exactly how to store and manage all the data for all the […]

Jun
24

Rarity and Redundancy

The core idea behind Grrbls was creating the most interesting and everlasting loot system I could. This in no small part was inspired from the likes of the Diablo series, and the Borderland series. I love the feeling finding an […]