Jun
22

The Various Types Of Types Of Types

If you were to look at my code base, one of the most common words you would see is “Type”. Everything is a type, and many things are many combinations of types. For example, a monster is a type, and […]

Jun
21

Damage Types: Are They Worth It? And If So, How Many?

Fire Damage. Acid Damage. Magic Damage. Physical Damage. The list goes on and on. As a player, and at first glance, I was always excited about the idea of being able to make a build that feature maxing out a […]

Jun
20

Why Targeting Is Not So Simple!

I’m sure you’ve played games like Final Fantasy 6 where the enemies are on one side and your party is on the other. When it’s a units turn, he picks an ability and then picks a target (friend or foe). […]

Jun
19

Grrbls Battle System Introduction

The main reason this game has been taking foreverrrrr is because my whole focus has been on a battle system that is (hopefully) infinitely deep without being overly complicated to get your head around. I want the emergent gameplay to […]

Jun
18

After 4 Years, I Can Finally Start Sharing My Game With You. Introducing…The Hardcore Tactical RPG….Grrbls

Hello, hello, hellllooooo! Welcome to the official Grrbls blog! I’ve been developing a hardcore tactical RPG that let’s you find loot and grind forever with a very rich combat and class system that rewards finding good loot and building good […]