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August 16, 2018
By Anthony
Coding

Not All Plugins Save Time

So this past week as been a lot of non sexy work. I've been working on the save system, which is one of the more complicated aspects thus far (which I really didn't expect). I've written custom serialization (save) systems

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Game Coding, Grrbls, loading, plugins, saving, Scriptable Objects, serialization
June 25, 2018
By Anthony
Coding

Managing All That Sweet Sweet Data

This is going to be a very technical post so you've been warned :) Perhaps the task I spent the longest time on so far was figuring out exactly how to store and manage all the data for all the things

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Game Development, Layers, Models, RPG Data, Scriptable Objects, Tactical RPG, Unity
June 22, 2018
By Anthony
Coding

The Various Types Of Types Of Types

If you were to look at my code base, one of the most common words you would see is "Type". Everything is a type, and many things are many combinations of types. For example, a monster is a type, and

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Game Architecture, Game Coding, Game Development, Game Types
June 20, 2018
By Anthony
Coding

Why Targeting Is Not So Simple!

I'm sure you've played games like Final Fantasy 6 where the enemies are on one side and your party is on the other. When it's a units turn, he picks an ability and then picks a target (friend or foe).

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RPG Battle Mechanics, Targeting, Turn Based Battle
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