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July 12, 2019
By Anthony
Development

Development Update: Massive News

Howdy! It's been quite some time from my last update but rest assured I've been working hard to make Grrbls

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Game Architecture, Game Development, Grrbls, RPG Battle Mechanics
January 7, 2019
By Anthony
Development

Development Update: New Monster Type, Trap Rooms, and Updated Grrbl Editor

Happy 2019! We are overdue for an update so let's get to it. First on the list is the updated Grrbl editor. I've got the updated stat cards and configuration setup so you can see it in all its new glory

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Character Creation, Game Architecture, Game Coding, Game Development, Grrbls, Models
July 25, 2018
By Anthony
Battle System

An Essay On RPG Battle Mechanics Redundancy: Intensity vs Expression

When I first came up with the idea for my hardcore tactical RPG loot game over 8 years ago, my goal was to take every cool core feature from every RPG I loved and cram it into a super awesome

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Battles, CRPG, Game Architecture, Game Development, RPG Battle Mechanics, RPG Data, Tactical RPG, Turn Based Battle
June 22, 2018
By Anthony
Coding

The Various Types Of Types Of Types

If you were to look at my code base, one of the most common words you would see is "Type". Everything is a type, and many things are many combinations of types. For example, a monster is a type, and

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Game Architecture, Game Coding, Game Development, Game Types
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