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August 16, 2018
By Anthony
Coding

Not All Plugins Save Time

So this past week as been a lot of non sexy work. I've been working on the save system, which is one of the more complicated aspects thus far (which I really didn't expect). I've written custom serialization (save) systems

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Game Coding, Grrbls, loading, plugins, saving, Scriptable Objects, serialization
June 25, 2018
By Anthony
Coding

Managing All That Sweet Sweet Data

This is going to be a very technical post so you've been warned :) Perhaps the task I spent the longest time on so far was figuring out exactly how to store and manage all the data for all the things

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Game Development, Layers, Models, RPG Data, Scriptable Objects, Tactical RPG, Unity
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