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July 1, 2018
By Anthony
Uncategorized

Determinism Vs Randomness

Randomness is an interesting thing in games but as a designer I personally dislike it. Perhaps it's my competitive nature too but I dislike like random chance determining the outcome. I don't mind unknown elements coming in to play randomly,

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Battles, CRPG, Game Development, RPG Battle Mechanics, RPG Data, RPG Stats, Tactical RPG, Turn Based Battle, Unit Stats
June 21, 2018
By Anthony
Battle System

Damage Types: Are They Worth It? And If So, How Many?

Fire Damage. Acid Damage. Magic Damage. Physical Damage. The list goes on and on. As a player, and at first glance, I was always excited about the idea of being able to make a build that feature maxing out a

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Battles, Damage Types, RPG Battle Mechanics, RPG Stats, Unit Stats
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