Designing Differences Between Weapon Types
As I said in an earlier post, one of the things I wanted for Grrbls was every possible status effect possible and then a whole bunch of new ones. And since I'm adding a jillion status effects, it also makes
What Makes Loot Drops So Fun And Exciting?
It might seem like a simple answer at first glance. You might assume it's like a slot machine and it's exciting when luck turns to your favour. But I think there's a lot more to exactly what makes loot drop
An Update On The Various Rarities And Editions
The loot system in Grrbls is constantly under flux. And for good reason, it's at the heart of the entire experience. I want the player to always have that rush of excitement of finding better loot but it also has
Why New Loot Feels So Good
The core desire I had for Grrbls was an endless-looter. Take the best of Diablo and Borderlands and cram it into a card themed game. I've been trying to hone in on exactly what makes loot focused games so fun.