An Essay On RPG Battle Mechanics Redundancy: Intensity vs Expression
When I first came up with the idea for my hardcore tactical RPG loot game over 8 years ago, my goal was to take every cool core feature from every RPG I loved and cram it into a super awesome
Determinism Vs Randomness
Randomness is an interesting thing in games but as a designer I personally dislike it. Perhaps it's my competitive nature too but I dislike like random chance determining the outcome. I don't mind unknown elements coming in to play randomly,
Why Targeting Is Not So Simple!
I'm sure you've played games like Final Fantasy 6 where the enemies are on one side and your party is on the other. When it's a units turn, he picks an ability and then picks a target (friend or foe).