Development Update: Massive News
Howdy! It's been quite some time from my last update but rest assured I've been working hard to make Grrbls
Development Update: New Monster Type, Trap Rooms, and Updated Grrbl Editor
Happy 2019! We are overdue for an update so let's get to it. First on the list is the updated Grrbl editor. I've got the updated stat cards and configuration setup so you can see it in all its new glory
Development Update: Actions, Perks, And Stats — Oh My!
It's been a very busy month since last I posted but this has been one of the most productive sprints yet. The game is approaching a very playable alpha. I think in the next little while I will be able
An Essay On RPG Battle Mechanics Redundancy: Intensity vs Expression
When I first came up with the idea for my hardcore tactical RPG loot game over 8 years ago, my goal was to take every cool core feature from every RPG I loved and cram it into a super awesome
What Makes A Good Loot Game?
I have been a wild fanatical fan when it comes to loot based games. I know there other crazy gamers like me, and Path of Exile is a great example of extreme loot drops and randomization in an ARPG. And
Determinism Vs Randomness
Randomness is an interesting thing in games but as a designer I personally dislike it. Perhaps it's my competitive nature too but I dislike like random chance determining the outcome. I don't mind unknown elements coming in to play randomly,
Managing All That Sweet Sweet Data
This is going to be a very technical post so you've been warned :) Perhaps the task I spent the longest time on so far was figuring out exactly how to store and manage all the data for all the things
The Various Types Of Types Of Types
If you were to look at my code base, one of the most common words you would see is "Type". Everything is a type, and many things are many combinations of types. For example, a monster is a type, and