logo dark logo light logo
  • Home
  • Blog
  • Media
Mobile Logo
  • Home
  • Blog
  • Media
July 12, 2019
By Anthony
Development

Development Update: Massive News

Howdy! It's been quite some time from my last update but rest assured I've been working hard to make Grrbls

Read More
Game Architecture, Game Development, Grrbls, RPG Battle Mechanics
January 7, 2019
By Anthony
Development

Development Update: New Monster Type, Trap Rooms, and Updated Grrbl Editor

Happy 2019! We are overdue for an update so let's get to it. First on the list is the updated Grrbl editor. I've got the updated stat cards and configuration setup so you can see it in all its new glory

Read More
Character Creation, Game Architecture, Game Coding, Game Development, Grrbls, Models
November 18, 2018
By Anthony
Development

Development Update: Actions, Perks, And Stats — Oh My!

It's been a very busy month since last I posted but this has been one of the most productive sprints yet. The game is approaching a very playable alpha. I think in the next little while I will be able

Read More
equipment, Game Development, Game Introduction, gear, Grrbls, Layers, RPG Battle Mechanics, unit editor, Unit Stats
July 25, 2018
By Anthony
Battle System

An Essay On RPG Battle Mechanics Redundancy: Intensity vs Expression

When I first came up with the idea for my hardcore tactical RPG loot game over 8 years ago, my goal was to take every cool core feature from every RPG I loved and cram it into a super awesome

Read More
Battles, CRPG, Game Architecture, Game Development, RPG Battle Mechanics, RPG Data, Tactical RPG, Turn Based Battle
July 3, 2018
By Anthony
Game Design

What Makes A Good Loot Game?

I have been a wild fanatical fan when it comes to loot based games. I know there other crazy gamers like me, and Path of Exile is a great example of extreme loot drops and randomization in an ARPG. And

Read More
Battles, Borderlands 2, Borderlands 2 Loot System, Character Creation, Diablo 3 Loot System, Drop Rates, Drops, Game Development, Loot Drops, RPG Battle Mechanics, RPG Loot, Tactical RPG
July 1, 2018
By Anthony
Uncategorized

Determinism Vs Randomness

Randomness is an interesting thing in games but as a designer I personally dislike it. Perhaps it's my competitive nature too but I dislike like random chance determining the outcome. I don't mind unknown elements coming in to play randomly,

Read More
Battles, CRPG, Game Development, RPG Battle Mechanics, RPG Data, RPG Stats, Tactical RPG, Turn Based Battle, Unit Stats
June 25, 2018
By Anthony
Coding

Managing All That Sweet Sweet Data

This is going to be a very technical post so you've been warned :) Perhaps the task I spent the longest time on so far was figuring out exactly how to store and manage all the data for all the things

Read More
Game Development, Layers, Models, RPG Data, Scriptable Objects, Tactical RPG, Unity
June 22, 2018
By Anthony
Coding

The Various Types Of Types Of Types

If you were to look at my code base, one of the most common words you would see is "Type". Everything is a type, and many things are many combinations of types. For example, a monster is a type, and

Read More
Game Architecture, Game Coding, Game Development, Game Types
  • Home
  • Blog
  • Media

© 2024 Pixlyst Inc., All Rights Reserved